#Katana WIP

9 messages · Page 1 of 1 (latest)

brazen hare
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I am stuck on Katana Guard there are several ways to do it for example making and alpha texture and turning it as a brush so I can sculpt it or model it by hand which I did(Could do it in a better way). The real question is how should I continue on Guard because I already did a detail and I don't want to choke it with lots of details. This is a portfolio work. I am open to all feedback!

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This is High Poly version after that I will re-topology it and make it Low Poly. I have some references let me share them too

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I wanted mix these but wouldnt be a lot of details which is not good?

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It will be like a moon katana or something 😄

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I am not good at scultping I wish I could

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I am practicing tho

broken crypt
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good normals can go a long way for the low poly version of this piece, love the design

brazen hare
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I am glad you liked. You mean normal maps? Well when I retopology it I will add more details in order to make it look more realistic. Biggest problem rn is how should I approach and I don't know if I am doing wrong.

brazen hare