I am stuck on Katana Guard there are several ways to do it for example making and alpha texture and turning it as a brush so I can sculpt it or model it by hand which I did(Could do it in a better way). The real question is how should I continue on Guard because I already did a detail and I don't want to choke it with lots of details. This is a portfolio work. I am open to all feedback!
#Katana WIP
9 messages · Page 1 of 1 (latest)
This is High Poly version after that I will re-topology it and make it Low Poly. I have some references let me share them too
I wanted mix these but wouldnt be a lot of details which is not good?
It will be like a moon katana or something 😄
I am not good at scultping I wish I could
I am practicing tho
good normals can go a long way for the low poly version of this piece, love the design
I am glad you liked. You mean normal maps? Well when I retopology it I will add more details in order to make it look more realistic. Biggest problem rn is how should I approach and I don't know if I am doing wrong.
Got it now lol you were telling what I said 😄 Yeah it will be long way but definitely would look better