#Temple UE5
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For the trim sheet I created the base model in Maya, and did the highpoly sculpt in Zbrush.
Baked it down and textured it in Designer and rendered it in Marmoset.
I also made a trim for the pottery, I sculpted the normals in Zbrush then brought that into Painter and added damage.
I made a mask for the paint, then combined it all in a material in Unreal.