#duplicated model in hierarchy registers under the same upload

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feral pumice
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Quick question to anyone who might be able to help so basically my scene has multiple avatars and Ive uploaded a few I just changed the materials for each avatar but when I duplicated one to make another color varient It tries to upload it as an update of the base avatar I duplicated from for some reason instead of it being a separate avatar its odd since ive done it before but forgot how anyway advice is appreciated.

sacred vault
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If you want seperate avatars (meaning theres more avatars in the Uploaded tab). You just have to detach the blueprint ID.

When you duplicate your avatar, you are duplicating the pipeline component which contains the ID for your avatar.