#Physbone problem

1 messages · Page 1 of 1 (latest)

stark bison
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using the physbone colliders + a phys bone script on a certain avi just causes the colliders to be orange when ingame and unable to be messed with. anyone know about this

calm vigil
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Make sure that you don’t go over the limit or else they’ll all be disabled.

stark bison
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not over the limit at all they are just orange in game idk why

chrome heron
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Can you send pic of what it should look like and how it looks like for you? Caht really image it since I barely use pysbone colliders

stark bison
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its pretty self explanitory on them being orange in game + not working

stark bison
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this is still a big issue im having

jovial remnant
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are you getting any compile errors? or anything in your sdk panel

stark bison
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only thing in the console thats an error

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and this is weird i have 4 components of that type

stark bison
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Hello