#Toggle issues

1 messages · Page 1 of 1 (latest)

steady hound
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Dunno if its just meshes or unity or the sdk but when i go into the animation it looks fine but when i go into tester they always just activate one mesh and not the other this happens for any avatar ive been doing lately

mint tiger
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Is the sword a single model/in the same object? If it is.. I have no idea, but if it isn't, maybe you only toggled one... Or maybe if you're using a shader for the blade it's bugging out?

steady hound
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its just a single model