#bloodborne not working as it was before the update

1 messages · Page 1 of 1 (latest)

hazy robinBOT
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Spam

@old quiver, please do not mass send more than 10 emojis per message.

old quiver
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guess i have to use a txt for the error

winged pebble
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If you're experiencing issues, do a clean install by referring to #faq (15).

old quiver
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alright il try since i actually didnt know how to clean install bloodborne

winged pebble
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Yeah, seems to be an editor coroutine error, a clean install should fix it.

old quiver
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i clean installed the SDK but now not a single project wants to load

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all my other SDKs refuse to load and no errors are present

winged pebble
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If none want to load, then that might be something else.

old quiver
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this is the new error i see but it can be cleared from log

winged pebble
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Okay, I see the problem now.

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I added a new assembly named 0Harmony since it's going to be needed in the future.

old quiver
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do i have to reimport every SDK i have?

winged pebble
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No, DeadScripts uses 0Harmony as well so they're conflicting, one of the assemblies needs to be removed.

old quiver
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aahhhh so that is the issue alright i got it now

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thanks buddy, your amazing!!

winged pebble
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It's all good, no problem.

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It's good that you told me, it'll be renamed so that it doesn't conflict in the future.

old quiver
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it makes no sense how sensitive unity is with one conflicting error