This investigation started with me wondering why rabam airsmash cancel wont work but as it stands i opend up a can of worms that got put away for to long, im dissapointed that some of it is still not working for years, also im dissapointed in the sorcs on console, why has noone talked to staff/cm/gm so those problems can get fixed??
Did they do that then why PA?
The following Skills are not working as they should:
Rabam Skills:
-Shadow Wafe-
Shadow wafe`s controller input after Schadow Erruption overlaps with Soul Reaper.
Shadow wafe gets casted first if both are off cd, The controller input was and is not needet and only disturbs most Awa combos.
-Engulfing Shadow&Shadow Ignition-
As i got told both rabams are, since the implementation, not working correctly, u cant cancel into them, or most of the time out of them, Any pc Guide has the Ignition into Engulfing combo mentioned in some form or another, to me this is questionable as of why its been 4years and noone tryed to fix this problem? was it known but noone told so u swept it under the rug?
Fix the slow activation time when cast from ringmenu (as if we have any other choice) and give back sorcs two of the most used skills in succ and awa, or give us an actual controller input and not like the failed "flow" attempt from Shadow Wafe
Awakening Skills
-Soul Harvest-
The skill description is not correct, pressing a dosent activate it.
Switching from preawa nightcrow into the starting animation of it is to slow.
Bugged animation after Absolut Darkness released when using controller input, The character does the shard of darkness buff animation when using the controller input then cancels it and does Soul harvest, this is random and inconsistent each time e.g u get no animation of it or u get the full buff animation this leads to inconsistent combo lenghts
-Nightmare-
Yep it still has problems
Target range for the jump is to short compared to Pc
After Sould Harvest pressing B with any trigger/bumper will cast the skill not just left stick back or like in the description B
-Cry of Darkness-
(i try to not be biasd on this skill since bod core is still deep engrained in my muscle memory)
The autopathing of the blades still is buggy and not working in dificult terrain, even with the target beeing on a player it happens that they just explode where they are
(plz core back )
-Soul Reaper-
cant cancel into it from Darknes Released, on pc it works
-Grimm Reapers Judgement-
The time u can hold grj can be extendet with casting Night crow, this is not possible after u reach a certain ammount of attackspeed (not testet at what point yet-- rage buff and tempo is enough allready)
i think that the "holding" animation is tied to attackspeed?
Pre awakening
-Sinister Omen-
the forgotten skill
the slow is not applyed correctly or very inconsistent (does the summen have its own acc?)
The pain Dmg is inconsistent (again guessing that the summon hass his own acc/hitrating?)
-Bloody Calamity-
Skill cant be casted when full health, on pc u can cast it with full health so console should have the same
in some combos calamity is used for accuracy shred and/or adding Dot onto the target, it also used to be one of the two only t3 skills
And at last, why cant we have the ww function like pc has? let us binde forward iframe to any other input, the way u implemented it is not good enough
As it stands for now This was all the testing i got to do for the Awa side of our beloved sorc, im not an expert regarding succsession so i would like if some1 could help on that side