Just gonna drop my thoughts as to how all the core powers feel as of the most recent update. I'm not the best player so it's just my general impressions on how keen I am to consider each one in a run.
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Hardy Expedition Previously this was pretty much a needed core power for solo runs or playing without a support character, and completely useless with a supporter on the team. Now with the new healing mechanics it feels completely useless at all times. I do not see a reason to ever take it, and I think it needs to be changed.
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Luum Spring In regards to being a swap for Hardy Expedition, its an absolute no brainer to take this instead. As an individual power, it's quite nice. It's simple and helpful, feels good.
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Double Dash It's good. If you want to make use of dash shards to just have more mobility, it's nice to have the option to equip this. Works well.
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Dash Feint I actually quite like this, personally. Don't see many other people use it but I think its cool. Not related to this skill exactly, but I don't really think the breached effect is powerful enough so that's the only downside, but that's more general game than this core power.
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Pro Swimmer As I said, I actually don't think the breached condition is very deadly at the moment, so I don't think this is valuable currently. I think it'd be handy if breached was more threatening, maybe it could also have an extra effect to make it a little more interesting to take.
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Splish Splash This is a nice effect, especially now that swarms are larger, but it's just a little too specific for me to enjoy using it. Needing both you and enemies inside a toxic pool is very restrictive. Most enemies move around quite a lot, and if theres a swarm large enough to make this super good you probably can't fit in the pool yourself, because they're really small. It kinda feels like it'd be better suited as a shard for hyper specific builds.
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