#Outline
1 messages · Page 1 of 1 (latest)
I dunno about the tutorial, but at least when I implemented this before, I set the LightMode tag on the outline pass to “Always” and on the shading pass to “ForwardBase” (the tag names are slightly different for URP). If your second pass is not rendering at all, I suspect that may be your issue. Feel free to also buy OmniShade Pro shader if u want a packaged solution: https://assetstore.unity.com/packages/vfx/shaders/omnishade-pro-mobile-optimized-shader-213594
This is what the shader is
I added another material and it just fixes it but that's not what I want
this is the tutorial I followed
In this tutorial I'll show you how to create a cartoon effect. The technique we'll implement is called toon shading or cel shading.
Model used in this video : https://sketchfab.com/3d-models/cartoon-chicken-1a360aced6da4e76aad05e63eb99cf54
Twitter: https://twitter.com/GuidevOfficial
There are no other tags apart from the top outside the passes
@turbid garnet
You were correct even if I thought it was culling
Alright I fixed it, here's what I did:
I added new Tags into the Pass, set the outline pass to SRPDefaultUnlit and the toon pass to UniversalForward
I don't know what I was doing so I didn't know if this had to go into CGPROGRAM or before