#Outline

1 messages · Page 1 of 1 (latest)

turbid garnet
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I dunno about the tutorial, but at least when I implemented this before, I set the LightMode tag on the outline pass to “Always” and on the shading pass to “ForwardBase” (the tag names are slightly different for URP). If your second pass is not rendering at all, I suspect that may be your issue. Feel free to also buy OmniShade Pro shader if u want a packaged solution: https://assetstore.unity.com/packages/vfx/shaders/omnishade-pro-mobile-optimized-shader-213594

Add depth to your next project with OmniShade Pro - Mobile Optimized Shader from OmniShade. Find this & more VFX Shaders on the Unity Asset Store.

proud cradle
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I added another material and it just fixes it but that's not what I want

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There are no other tags apart from the top outside the passes

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@turbid garnet

You were correct even if I thought it was culling

Alright I fixed it, here's what I did:

I added new Tags into the Pass, set the outline pass to SRPDefaultUnlit and the toon pass to UniversalForward

https://www.klgrth.io/paste/y4wb3

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I don't know what I was doing so I didn't know if this had to go into CGPROGRAM or before