Long story short, basically I was making a game when the main mechanics, which makes a tile of my game check if the player is touching it or not. It is supposed to also check the player's information so that it can disable its colliders. It didn't work because I used the Transform movement method. Someone told me to use the Rigidbody2D movement method.
Which brings us to this question/problem. The problem is that even after I used the Rigidbody2D method, it seemed to make my game worse. Unity seems to be making invisible colliders that I didn't make. Take a look.
https://paste.ofcode.org/DM4Th4k23qgzL36CEV5cXF
Also I will post a Youtube video soon for more in-depth analysis.