#Thomas097109 have you tried Animator

1 messages · Page 1 of 1 (latest)

rough oar
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Its also the layer index one

lethal orbit
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how are you currently playing it?

rough oar
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I see HasState is different to stateName

lethal orbit
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seems the case

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you can do a string to hash too

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combine it and maybe thatll work?

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you could also do something like looping through all states in the layer and caching it, then returning if a state with the same name exists if you want

rough oar
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whats StringToHash in?

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oh

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the class itself, got it

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Like this?

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Cant post code because of the bot, so pictures it is

lethal orbit
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yeah that should be good

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try it out, im just hoping stringtohash isnt a parameter id but well see

rough oar
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ok, it fixed the state, but this is still spammed

lethal orbit
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hmm

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try layer index 0 maybe?

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although i thought -1 was the default layer

rough oar
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So did i

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i mean, -1 cant be invalid i dont think

lethal orbit
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thats what i thought but might as well try it out, if it works it works i guess lol

rough oar
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this is it

lethal orbit
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seems its 0

rough oar
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I know what the problem is

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im using the same Override Controller for a couple weapons

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so ID_Idle is wrong

lethal orbit
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ahh

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let me know if it works out

rough oar
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this'll do hehe

lethal orbit
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nicee