Hi, sorry I'm very new to shaders and I don't really understand them, but whenever I try to make a shader in unity besides an unlit one, it just appears as pink, even if I don't make any changes to the code. If this is very basic but will take a while I would appreciate if someone could show me just a good tutorial for this. I also know that this should probably be in the shaders channel, but I haven't recieved an answer there for over an hour.
#Need help with shaders
1 messages · Page 1 of 1 (latest)
Shader Graph requires URP to work
How do I check if I'm using that?
Check in the Package Manager if you have the URP package installed, else go to Quality and check if you have a Pipeiline asset filled
sorry where do I find Quality, because I have the urp package installed
URP just gives you more features, you can still use it on the default pipeline luckily
no, what I meant is that: if you wanna use Shader Graph, you are required to install URP
I used it on the default pipeline, just way less features
Is the shader graph like a visual coding thing?
yes it is
Kinda
you wanna code your own shaders?
Oh I was just trying to work with visual studio
I don't know if it would be code, more like copy paste, but even when I copy paste it doesn't seem to work.
yea so you can use the visual shader graph
it's pretty straight forward
you just need "basic lessons"
and then you can improvise
does it still have all of the functionallity of coding your own?