#Need help with shaders

1 messages · Page 1 of 1 (latest)

vestal cape
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Hi, sorry I'm very new to shaders and I don't really understand them, but whenever I try to make a shader in unity besides an unlit one, it just appears as pink, even if I don't make any changes to the code. If this is very basic but will take a while I would appreciate if someone could show me just a good tutorial for this. I also know that this should probably be in the shaders channel, but I haven't recieved an answer there for over an hour.

next totem
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Shader Graph requires URP to work

vestal cape
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How do I check if I'm using that?

next totem
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Check in the Package Manager if you have the URP package installed, else go to Quality and check if you have a Pipeiline asset filled

vestal cape
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sorry where do I find Quality, because I have the urp package installed

next totem
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it's still called Quality

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in Project Settings

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Ctrl + Maj + B

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Project Settings

agile sigil
vestal cape
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I think that I'm using it

next totem
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no, what I meant is that: if you wanna use Shader Graph, you are required to install URP

agile sigil
next totem
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you have a pipeline

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it's URP

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so it's good

vestal cape
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Is the shader graph like a visual coding thing?

next totem
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yes it is

agile sigil
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Kinda

next totem
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you wanna code your own shaders?

vestal cape
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Oh I was just trying to work with visual studio

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I don't know if it would be code, more like copy paste, but even when I copy paste it doesn't seem to work.

next totem
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yea so you can use the visual shader graph

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it's pretty straight forward

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you just need "basic lessons"

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and then you can improvise

vestal cape
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does it still have all of the functionallity of coding your own?