#Converting Water shader to Shader Graph

1 messages · Page 1 of 1 (latest)

dry flint
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The first 16 variables are just normal variables I'm guessing, so that's not hard to implement in a shader graph. The next 9 variables with 3 cascades however, I have no clue how to convert

surreal cape
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This is a lot of work to ask
Rather than "converting" it's usually less effort to make a shader graph from scratch based only on what you need it to do

dry flint
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Yeah and that's what I've been trying. I already made 3 water shaders and they all look like crap compared to this one.

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I just can't get any shader graph to look as good as this shader