#Just an update to this maybe I can use a

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keen bison
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leaden ore
keen bison
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Then you should be able to extract the interesting code from that link. Basically you want to render the blackface of triangles with constant color unaffected by light

steep crag
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Are you using an SRP ? In that case, you can grab my cross section shadergraph here, that also allows to apply maps to the "slice" plane

leaden ore
steep crag
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Uuuh, I have no idea of what I'm looking at here 😄

leaden ore
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Its an orthographic view of the object with the cross section shader, but i have to cull the back of it since it should just be the sliced part. Unfortunately it looks like it messes up the shader effect.