#Nano Tech

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viscid blaze
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Looks like it could be cool, but also I have seen stuff like this before and sometimes there are massive limitations or they just never get finished, or they have terrible UX. Judging from the video, it looks like it might end up having having passible UX but not great.

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Are you the creator @raven abyss or did you just find this?

raven abyss
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I made this, the UX are not finished, well in the end it should be at least as user friendly as Nanite is... ๐Ÿ™‚

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To finish it, the crowdfunding will help, because I can work on it fulltime and can hire programmers to help me develop it faster.

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it has some limitation like Nanite also has limitations, but I wouldn't say they are massive. And it's also very flexible because it uses unity's renderpipelines and API.

viscid blaze
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Ah, I know the UI/UX is not finished, I was more basing it off of the video and the sort of setup I saw in the video. But I guess I will wait and see ๐Ÿ™‚

raven abyss
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There is not much UI of Nano Tech in this video, there are custom tools but I actually didn't show the NanoTech UI, because it's still not ready, and it will be not much UI anyway, because most of the tool runs automatically.

viscid blaze
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I would consider creating a second video possibly as I don't think this one really shows off or explains it well. It shows a lot of clips without explaining what is being shown. Also, you generally don't want to show things like the console with a bunch of messages in it because it makes it look sloppy and more prototypey.
I don't use IndoGoGo much, so idk if or how the page will change, but I would add some more info as it feels pretty sparse right now (timeline, more in depth on what it actually is/does. etc).
But that is just my two cents.

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It looks like in the you can modify the 'nanopixels' with SG, is that correct? That is pretty cool I will say.

modest kindle
raven abyss
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Thanks! Yes the video is just a teaser... I already created another video for the crowdfunding which will be visible soon. More infos are coming, yes, because I used SG, you can customize the shader.

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Well I think it's part of the industry, but maybe you are right... anyway thank you for your feedback!

raven abyss