#still same problem haha

1 messages · Page 1 of 1 (latest)

subtle vine
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Probably need to see the logging from most recent output to make a more informed guess

deep spindle
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heres a short video

its just so strange to me, its really illogical the behavior to me haha

do people actually make isometric z as y games in unity?

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thanks for helping me

subtle vine
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Yeah - Unity's forward facing L with the Z axis being "forward" is an odd paradigm and a lot of people fight against it.

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So in the dark blue area that looks like water - I'm guessing perhaps theres like only 1 layer there?

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Because the selection looks 'right' there?

deep spindle
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so the dark blue is on the same z as the grass tiles... but the console doesnt say that haha

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i reckon its to do with my tilemap loyout and size?

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this seems right to me

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but the tiles i downloaded are quite tall?

subtle vine
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Maybe - tilemaps are still a bit new in Unity - I use them for a roguelike I'm working on but I wouldn't say I'm an expert on everything they do for sure.

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I noticed in one screenshot you have the grid as XY and the other has Isometric Z as Y, but I can't tell from the screenshots are these two different grid/Tilemaps or the same one you changed settings on?

deep spindle
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hmm

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one is the grid the other the tilemap

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but i see what u mea i think

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i tried all the settings highlighted and none of them work, they competely change all the tiles orientation

subtle vine
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maybe we can do a screenshare session ?

deep spindle
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sounds good, if you wanna commit thatmuch time to it haha

i got ameeting in 15min, so i can do one now?