#Like `Euler` `LookRotation` returns a

1 messages · Page 1 of 1 (latest)

swift heath
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Maybe I've got something drastically wrong?

if(Input.GetKeyDown(KeyCode.A)){
            firepoint.localRotation=Quaternion.LookRotation(Vector3.left);
            Debug.Log("left: "+Quaternion.LookRotation(Vector3.left));
        }
worldly saddle
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What's going on with your Inspector lmao
But anyway, your log here is meant to look like that. Quaternions don't represent rotation in degrees, it's a 4-axis value representation

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And the numbers range from -1 to 1, so that's why it looks weird

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You could try

firePoint.localRotation = Quaternion.LookRotation(Vector3.left);
Debug.Log(firePoint.localEulerAngles); // this gets the rotation in degrees
swift heath
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hmm thanks for all the help and stuff but that still isnt rotating my transform object. I suppose the issue is with the unity playground move and object shooter scripts