#BIRP VS HDRP performance
1 messages · Page 1 of 1 (latest)
Hmm, interesting, I wonder why is not consistent
It dropped performance on day light but was enhanced on Night light
there were more serious differences when I tested it in earlier versions. Especially HDRP performance difference between editor and build has decreased.
HDRP editor
Daylight 200 fps
Nightlight 190 fps
HDRP
BIRP
fps drops when taking HDRP screenshots. (185 fps)
got it
so a high increase of batches is expected
it went from 1873 to 3317, that is an increase of 53%
ain increase of 15% in shadow casters
increase of 48% in setPass calls
you probably don't have Depth Normal prepass in your project. This is the reason for the increase in the number of triangles. The shadow caster is probably different because I can't fully adjust the cascade settings.
oh thanks
will run it here but I expect is going to be the same
I appreciate this, this is good to have something to measure against
Use Win + G for FPS. I did not add any counters.
sounds good
Pros of HDRP
volumetric fog
High quality Decal (better than unreal engine 5 decal)
shader graph
VFX graph
Physical based lighting (hard to adjust but looks more realistic)
PCSS
better forward and deferred light performance.
better quality Post process effects.
ray tracing
DLSS, TAAU, FSR, upscale...
Optimization with distance light, shadow fade options.
being able to choose which features the camera and reflection probe will use.
.....
@heavy craterI'm so sorry, there is a mistake in the values. I accidentally forgot Forward the night camera. I updated the FPS values.
oh thanks, that makes more sense
The Pros are very attractive, not sure if the performance cost is right
I will have to do a research on what would be the user's preference, would they rather have better graphics or they prefer the game to be easy on their computers
Right now we got graphics into a state that some might think it looks like UE4 and it runs very well on most computers
We are now considering doing the next gen jump in graphics but are concerned about the impact on customers
@weary hedge thanks for your time to actually take time to test the differences between the two. What do you think about adding URP to the comparison? Or maybe if you don't mind, a link to the test project would be very much appreciated.
Once again, big thanks