I'm going through some basic tutorials on Unity, and I'm reading about colliders. In reading I thought a good description for how colliders differ from rigid bodies is "Colliders are how GameObjects are able to interact with each other, RigidBodies are how GameObjects interact with physics" but that doesn't seem to be entirely the case.
I guess you can put a material property on a collider that dictates how it interacts with other colliders? I'm curious when you would use this over a physics interaction through RigidBodies.