#Microphone Input
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So I am working on a game that is intended for disabled individuals to be able to play interactive fiction games. I got the Z machine interpreter to run inside of unity, but now I need to get unity to recognize my microphone as input so that it will input text into the game so that I don’t have to type or the user wouldn’t have to type
I have set the microphone up, because when I use it with macOS voice control or something like that, it will actually enter what I am saying into a unity field that I have selected (like in one of the inspector window settings).