#why not use

1 messages · Page 1 of 1 (latest)

ebon tree
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i changed it to

            var bullet = Instantiate(Bullet, transform);
            bullet.transform.LookAt(_enemy.transform);

but now it just looks super weird. the bullet is in the wrong place and isnt aimed at the enemy

daring wasp
ebon tree
#

i have no idea how to do that

#

bullet.transform.Rotate(_enemy.transform.position - transform.position); ??