#why not use
1 messages · Page 1 of 1 (latest)
i changed it to
var bullet = Instantiate(Bullet, transform);
bullet.transform.LookAt(_enemy.transform);
but now it just looks super weird. the bullet is in the wrong place and isnt aimed at the enemy
so the forward vector of the bullet is not the direction it whould fly in
either fix the bullet or add the needed rotation after the lookat