#You can use an AnimationEvent to get a
1 messages · Page 1 of 1 (latest)
With StateMachineBehavior do you mean invoke an event OnStateExit to say it's finished?
To add to this, did you mean fire an event in OnStateExit of the StateMachineBehavior?
or am I able to destroy a prefab instance within the StateMachineBehavior @pure osprey
Yes, fire off an event in OnStateExit