#You can use an AnimationEvent to get a

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proper cove
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With StateMachineBehavior do you mean invoke an event OnStateExit to say it's finished?

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To add to this, did you mean fire an event in OnStateExit of the StateMachineBehavior?

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or am I able to destroy a prefab instance within the StateMachineBehavior @pure osprey

pure osprey
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Yes, fire off an event in OnStateExit