#The ScriptableObject route

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smoky valve
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smoky pumice
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and you just taught me something I didn't know about Discord too

smoky valve
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smoky pumice
smoky valve
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smoky valve
smoky pumice
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if you can think of the right search terms

smoky valve
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smoky pumice
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thanks a bundle, I'll try it out

smoky valve
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smoky pumice
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if I close this thread, is there an easy way to get back to it later?

smoky valve
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smoky pumice
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okay, thanks, I noticed the menu at the top but that looks easier

smoky valve
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smoky pumice
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is there any link like in my profile to threads I've participated in?

smoky valve
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smoky pumice
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oh, the indent at the left puts it in my main window instead of the sidebar, that's much better

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okay, so it looks like every time I make a new subclass, I'll have to manually add it to the list?

smoky valve
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smoky pumice
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I suspect that if I were to research how to write my own C# attributes I could probably code a manager, but it might be overkill by that point

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at least, if they work anything like Typescript decorators....

smoky valve
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smoky pumice
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I mean in principle, if not specifics

smoky valve
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smoky pumice
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I spent the last few weeks writing an automatic settings saver for my angular project in my day job

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it works beautifully now that it's finished - just slap [Settings("settingsName")] on the objects you want to be settings, and then forget about it

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was frustrating to write though

smoky valve
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smoky pumice
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but they're even more of a headache than decorators?

smoky valve
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smoky pumice
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typescript has order of operations issues sometimes too

smoky valve
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smoky pumice
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I actually got to the point where I was answering a question or two on Stack Overflow instead of only asking at one point

smoky valve
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smoky pumice
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but I think I'm in about my second or third week of my Unity experience now

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if you don't count the empty projects sitting on my hard drive over the years

smoky valve
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