#Camera handling around obstacles
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How would I do that smoothly? can you show an example?
I would very much like to study it.
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1 of each so I can study both to see the inner working.
blocked, because you're a fucking troll
🤷♂️
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i already use raycast, i tried sphere cast, same results.
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yes
kinda just seems like either your ray isn't intersecting the wall in this situation, and you're not pulling in far enough or providing an alternative for the camera in tight circumstances
all of this sort of stuff is solved with cinemachine's built-in strategies
i am close to getting it fixed, should i shoot a ray AND have a sphere cast at the same time?
Do some more debugging with ray drawing if you want to hack out your own solution
ok
Sure, if it helps solve your problem. You need to do more debugging, the video doesn't show any of your casts
I cannot see the actual cast, you want to be casting between the camera and the player, no?
to see if there's things inbetween
correct
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I have a package I made to debug different types of casts https://github.com/vertxxyz/Vertx.Debugging