#Camera handling around obstacles

1 messages · Page 1 of 1 (latest)

regal hollow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

chrome tapir
#

How would I do that smoothly? can you show an example?

#

I would very much like to study it.

regal hollow
#

One message removed from a suspended account.

chrome tapir
#

1 of each so I can study both to see the inner working.

junior maple
#

gib scripts plz

#

same ol same ol

#

good luck with that 😛

chrome tapir
#

blocked, because you're a fucking troll

junior maple
#

🤷‍♂️

regal hollow
#

One message removed from a suspended account.

chrome tapir
#

i already use raycast, i tried sphere cast, same results.

regal hollow
#

One message removed from a suspended account.

chrome tapir
#

well you saw in the video clip, yes?

regal hollow
#

One message removed from a suspended account.

chrome tapir
#

yes

upbeat jay
#

kinda just seems like either your ray isn't intersecting the wall in this situation, and you're not pulling in far enough or providing an alternative for the camera in tight circumstances

#

all of this sort of stuff is solved with cinemachine's built-in strategies

chrome tapir
#

i am close to getting it fixed, should i shoot a ray AND have a sphere cast at the same time?

upbeat jay
#

Do some more debugging with ray drawing if you want to hack out your own solution

chrome tapir
#

ok

upbeat jay
#

Sure, if it helps solve your problem. You need to do more debugging, the video doesn't show any of your casts

chrome tapir
#

it does, but its a small little spherecast in the video

upbeat jay
#

I cannot see the actual cast, you want to be casting between the camera and the player, no?

#

to see if there's things inbetween

chrome tapir
#

correct

regal hollow
#

One message removed from a suspended account.

upbeat jay