#How 2 Make Plr Move In Cam-Direction
1 messages · Page 1 of 1 (latest)
so. i made a plr movement thingie
then. it only moves in a set direction.
after. i tried a handful of tutorials. all resulting in something finicky (reason is i reckon, its on a planet and the plr is rotated weird)
current movement:
void FixedUpdate()
{
moveDir = new Vector3(
Input.GetAxis("Horizontal"),
0f,
-Input.GetAxis("Vertical")
).normalized;
rb.MovePosition(rb.position + transform.TransformDirection(moveDir) * speed * Time.deltaTime);
}