#Orbital Camera System

1 messages · Page 1 of 1 (latest)

dreamy thicket
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heya there

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how would I go about making an orbital camera system? a nice example is how the roblox camera works

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my current setup:

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cam is a part offsetted behind the player, which a cinemachine camera follows and looks at the player

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how would I calculate where to move the camera part when I drag my right mouse button across?

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like, i would like the cam object to move around the player with an offset

sage oracle
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orbit camera is very easy

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just offset the camera from a pivot parent object and rotate the pivot

dreamy thicket
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although, how would I detect right mouse click drag? i only found void mousedrag which only detects ui objects and colliders?

sage oracle
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just use the mouse delta during the frames where the button is held down