#Texture Bliting

1 messages · Page 1 of 1 (latest)

high loom
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Oh heres a thread, never made one of these before

grave canyon
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cool

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so there are probably some open source packing algorithms you could dig up

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and maybe the atlas packing can occur when you save your mod rather than when the mod is loaded

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it would definitely cut down on loadtimes

high loom
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would graphics.blit not be good enough?

grave canyon
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unity has some built-in JSON serialization as well

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as for graphics.blit.... if you're in the Built-In Render Pipeline... you may be in luck

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if you're in URP.... it gets harder

high loom
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I converted to urp

grave canyon
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asfhas;fhkh

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ok ok

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uhhh...

high loom
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lol, I making pretty game

grave canyon
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yeah I'm in URP as well

high loom
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no worries tho mate, worse comes to worse I will figure it out my self so you don't need to stress

grave canyon
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I don't know much about using the actual engine to perform like, image editing that is saved to disc and loaded