#Texture Bliting
1 messages · Page 1 of 1 (latest)
cool
so there are probably some open source packing algorithms you could dig up
and maybe the atlas packing can occur when you save your mod rather than when the mod is loaded
it would definitely cut down on loadtimes
would graphics.blit not be good enough?
unity has some built-in JSON serialization as well
as for graphics.blit.... if you're in the Built-In Render Pipeline... you may be in luck
if you're in URP.... it gets harder
I converted to urp
lol, I making pretty game
yeah I'm in URP as well
no worries tho mate, worse comes to worse I will figure it out my self so you don't need to stress
I don't know much about using the actual engine to perform like, image editing that is saved to disc and loaded