when colliding with a child emptygameobject i get the name of the parent, however, i want to be able to get a list (of sorts) of all the parent objects I'm currently colliding with (so if i stop colliding with it, it no longer shows up in the list). i have been struggling with solving this and am open to any help or suggestions. currently I'm looking at Physics.OverlapSphere but am wondering if there is a simpler solution im just missing.