#Unity Object Conventions
1 messages · Page 1 of 1 (latest)
I'm not used to working with GameObjects, so I want to make sure I'm doing the conventionally correct things
just reference the component directly, no need to go through the game objects
For what purpose would you want a list of every script in the scene
Sweet, ty!
Player can cast an ability that makes a pillar, when four pillars are in existence, walls are dropped between them to make an enclosed zone
Need to keep track of the pillars in a list to avoid having to call FindObjectsOfType every frame
you can make a list of pillars sure
Totally standard
Just not every single instance of T in the entire scene
What is T?