#how to add asset store package to project but not to git?

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unkempt coyote
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generally I need some solution to handle lot of 3d assets that comes from asset store.
when I import them to unity project, i need to push them to my git repository (it takes lot of time and storage). I'm wondering if it is possible to use package manager to tell unity to download my assets? (generally unity servers' api is much faster than git's one. git push/pull is about 200/400 KB/s while downloading assets directly from asset store is about 2/3 MB/s)

unkempt latch
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200/400kb with lfs?

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which server host?

unkempt coyote
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gh

unkempt latch
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you have lfs enabled?

unkempt coyote
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well, actually i don't as I've reached credits limit, however IIRC lfs had something about 0.5 KB/s

unkempt latch
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if you have spare money i suggest raising your own instance of GOGS/Gitea/Gitlab FOSS, on some vps

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git itself is not a limiting factor here

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the speeds on our side on average are pretty good, with massive projects

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and self host has no size limit with lfs enabled

unkempt coyote
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yah, I know, but I'd prefer to find some solution that doesn't incarrage changing git server...

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doesn't unity have any solution for that?

unkempt latch
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not aware of it (as never had this issue)

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you can in theory just gitignore the directories with assets but then, each user cant pull assets from some centralized registry, as assets are account bound

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plus if you treat them as immutable packages you are creating problems for your designers

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yeah i can ensivion problems bigger than download speed if you go down this path

unkempt coyote
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Yah, i can see

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I also tought about git submodules but not every asset in asset store has its git repo...

unkempt latch
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you can try moving your project to gitlab for starters

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they have automatic import

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and 10gig private repos with lfs

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(free)