generally I need some solution to handle lot of 3d assets that comes from asset store.
when I import them to unity project, i need to push them to my git repository (it takes lot of time and storage). I'm wondering if it is possible to use package manager to tell unity to download my assets? (generally unity servers' api is much faster than git's one. git push/pull is about 200/400 KB/s while downloading assets directly from asset store is about 2/3 MB/s)
#how to add asset store package to project but not to git?
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gh
you have lfs enabled?
well, actually i don't as I've reached credits limit, however IIRC lfs had something about 0.5 KB/s
if you have spare money i suggest raising your own instance of GOGS/Gitea/Gitlab FOSS, on some vps
git itself is not a limiting factor here
the speeds on our side on average are pretty good, with massive projects
and self host has no size limit with lfs enabled
yah, I know, but I'd prefer to find some solution that doesn't incarrage changing git server...
doesn't unity have any solution for that?
not aware of it (as never had this issue)
you can in theory just gitignore the directories with assets but then, each user cant pull assets from some centralized registry, as assets are account bound
plus if you treat them as immutable packages you are creating problems for your designers
yeah i can ensivion problems bigger than download speed if you go down this path