#Building Creator
1 messages · Page 1 of 1 (latest)
Right, so there is a lot to unpack here.
It is hard to tell when you are asking how to do something vs asking what to do, if that makes sense.
Right now there is so much it is hard to get a grasp of how to answer any of them.
So if you have broad questions like "What would be a good way to approach doing X", then ask those. Otherwise, try breaking it down in to smaller more specific questions like "How do I get Y data"
Yeah had the feeling it might be a bit like that
OK simple version:
I want to make a building creator to speed up level development. You would click "create building" click and drag a square out on the ground, a building pops up in the volume of that square with a default height of 1 story.
Then you click on it and change values in the inspector to set the number of stories, resize it, etc.
Seems like it would work just as well/better as only a component. As in it doesn't sound like the editor window does anything really?
Not sure, I'll give you a better idea hopefully. BTW I'm up to the actual task of a building creator, I know how I want to do it (eg. it will be made of 3D tiles) my question is more how to best do this in the Unity editor workflow
The editor window just has some buttons to start tasks; create building, create room, create door, create window, etc.
Once the entity has been created, you click on it to edit it, change its dimensions, its visual theme, etc. But you can also place doors inside it, etc.
So my understanding is the editor window is necessary, as a palette of commands