Hey, I'm trying to Build my Game but I get the following error code:
DirectoryNotFoundException: Could not find a part of the path 'E:\Unity\2020.3.26f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win64_nondevelopment_mono\Data'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator1[TSource].HandleError (System.Int32 hr, System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.FileSystemEnumerableIterator1[TSource].CommonInit () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler1[TSource] resultHandler, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.GetFiles (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func2[T,TResult] includeCallback, System.Boolean recursive) (at <55729f52d042492e9efc384182ae2feb>:0) UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CopyVariationFolderIntoStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet1[T] filesToNotOverwrite) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:247)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <55729f52d042492e9efc384182ae2feb>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <55729f52d042492e9efc384182ae2feb>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <55729f52d042492e9efc384182ae2feb>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <55729f52d042492e9efc384182ae2feb>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <55729f52d042492e9efc384182ae2feb>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)