#ColorGradient with Texture
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property:
Properties
{
_MainTex ("ColorTransistion", 2D) = "white" {}
_vertColor("Color", Color) =(1,0,0,0)
}
inside my v2f:
o.color = tex2Dlod(_MainTex, float4(1024*colorFactor,0,0,0));
the color turn out to whatever stands in the quotes
but i can't find how to refer to the texture that i added onto the material
the uv coordinate of "1024*colorFactor" does not make any sense to me. I do not know what colorFactor is supposed to be and why you multiply it by 1024?