#2 cam aspect ratio
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but currently, cam2[minimap] will scale independently of cam1, resulting in it being too big/small and overlap onto cam1.
if anyone's dealt with this sort of thing before please lemme know. I'm gonna make this into a thread.
Render it to a render texture and then show it in a UI element that has a constant size?
https://www.toptal.com/developers/hastebin/epitutejac.cpp this is the code I'm using to scale the main camera. offset on purpose
how does one do that?
Put a render texture in the rendertexture field on the camera
Then put that render texture in the texture field on a UI element