#2 cam aspect ratio

1 messages · Page 1 of 1 (latest)

shell bison
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but currently, cam2[minimap] will scale independently of cam1, resulting in it being too big/small and overlap onto cam1.
if anyone's dealt with this sort of thing before please lemme know. I'm gonna make this into a thread.

real pier
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Render it to a render texture and then show it in a UI element that has a constant size?

shell bison
real pier
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Put a render texture in the rendertexture field on the camera

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Then put that render texture in the texture field on a UI element

shell bison
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wait for real?

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I have not heard of this feature til now

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erm, how do I put a render texture on a UI element?

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easily can just drag it onto a 3d object, but can't seem to do so with a 2d object..

real pier
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RawTexture is what you need iirc

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Not Image

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RawImage?

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RawImage

shell bison
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in scene view it looks perfect, but in game view the entire screen is black :L

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got it

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kinda got cropped sides but I'll figure that out later