Feel like creating a canvas for every entity seems excessive. found https://github.com/Nrjwolf/unity-shader-sprite-radial-fill/ but cant figure out how to use it :|
#Can I do radial 360 filling like with Image but with a sprite?
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can someone just help me find how to use a custom shader like https://unitylist.com/p/sxm/Filled-Sprite-Shader
cant figure it out at all, its just greyed out
or I can select another material and it gets non grey but I dont understand where the shaders are stored or anything 🙃
finally managed to google correct query and found https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html and now I know how to use custom shaders :-)