#unreal sample content licensing

1 messages · Page 1 of 1 (latest)

dreamy goblet
#

basically this:

“Examples” means the Engine Code and Content made available by Epic in the Samples and Templates folders in the install directory or in the Content Examples projects available through the Marketplace.```
  1. License Grant
    ...
    You may Distribute Products or the Licensed Technology as follows:
    ...
    f. Distribution and sublicensing of Examples - You may Distribute or sublicense Examples (including as modified by you under the License) in Source Code or object code format to any third party. However, the rights in this Section 1(f) do not expand or modify your limited Distribution and sublicensing rights for Engine Code and Content (including as modified by you under the License) that are not Examples.```
    from https://www.unrealengine.com/en-US/eula
#

meaning you can sublicense their samples that are on those specific folders or if they are in content examples project (rest of UE samples are UE-only and you can't sublicense them)

#

this means you can also port these mentioned samples or content to other engines if you will