#shadergraph question

1 messages · Page 1 of 1 (latest)

abstract aurora
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this is also strange that might be an explanation for whats happening, dont know how to go about fixing this tho

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green and blue channels are also just empty like alpha is

floral meteor
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It looks exactly as I'd expect

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RGB + 1 and RGB + 0
You get >=1 (white) where there was white added.
You get RGB (colour) where there was black added to colour.

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I think it's slightly unclear what the UVs are, if that's what you're talking about (the RGB not appearing to be in the same place as the white originally)

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If it is that, you should use the Saturate node on some of these inputs to make sure that they are 0->1 range

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that way you're not unexpectedly using any negative or overly positive numbers that are confounding what you'd expect

abstract aurora
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Using the saturate node after the subtract node worked! thank you so much. I'm a bit confused why that works though, where would the negative or overly positive numbers come from in the first place

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From the original sprites?

floral meteor
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I imagine something to do with your subtraction maths prior to that point