#shadergraph question
1 messages · Page 1 of 1 (latest)
this is also strange that might be an explanation for whats happening, dont know how to go about fixing this tho
green and blue channels are also just empty like alpha is
It looks exactly as I'd expect
RGB + 1 and RGB + 0
You get >=1 (white) where there was white added.
You get RGB (colour) where there was black added to colour.
I think it's slightly unclear what the UVs are, if that's what you're talking about (the RGB not appearing to be in the same place as the white originally)
If it is that, you should use the Saturate node on some of these inputs to make sure that they are 0->1 range
that way you're not unexpectedly using any negative or overly positive numbers that are confounding what you'd expect
Using the saturate node after the subtract node worked! thank you so much. I'm a bit confused why that works though, where would the negative or overly positive numbers come from in the first place
From the original sprites?
I imagine something to do with your subtraction maths prior to that point