#Rigidbody movement

1 messages · Page 1 of 1 (latest)

buoyant hinge
dusky yoke
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@restive niche I'm expecting movement similar to any other third person game. I can't find anything that doesn't get stuck to walls or go straight through them

restive niche
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What do you mean by get stuck?

dusky yoke
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CharacterController.Move() worked perfectly, but I found a character controller too restrictive when it came to collisions

buoyant hinge
restive niche
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It would help if you show what you tried already.

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Then we can find a solution

dusky yoke
buoyant hinge
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if the player touched the wall, you disable input?

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not that sure about this idea though

restive niche
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Seems unnecessary

dusky yoke
# restive niche It would help if you show what you tried already.

CharacterController.MovePosition(), RigidBody.AddForce, transform.position paired with a RigidBody, and Rigidbody.Velocity. I don't have the code for any of those anymore except transform.position, which I'm attempting to use now, but it has the same issue of going through walls

restive niche
dusky yoke
dusky yoke
restive niche
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Impossible

dusky yoke
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I need to go for like 20 minutes, sorry. I'll be back

restive niche
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Its one search of google or youtube

clever ember
dusky yoke
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I'm back