#Rendzui issue

1 messages · Page 1 of 1 (latest)

deep ruin
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Not sure what I am looking at here

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Two object that are completely in the same spot and z fighting?

sand widget
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yup

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two cubes with 2 same coordinates

deep ruin
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Why would you have them in the exact same spot at all?

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There isn't really a good solution to your problem except perhaps assigning priority to one of the materials

sand widget
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for example when building doorways

deep ruin
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But there shouldn't ever be a case where you need this to happen

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I don't have this issue when building doorways

sand widget
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or windows i have to have a space in wall for a window

deep ruin
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Yes? So you model a hole

quaint quail
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🤨

deep ruin
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In Blender

sand widget
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so i take 3 cubes and try to allign them

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and sometimes this happens when building floors

deep ruin
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Get the Probuilder package then if you prefer to use Unity builtin

quaint quail
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Don't poly model buildings. Learn structural modelling through a 3d program like blender, maya or cinema.

sand widget
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Yeah I'm gonna do that

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was wandering only if there maybe is a possibility of merging 3d objects inside unity

deep ruin
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There is

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Mesh.Combine

sand widget
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oh

deep ruin
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But it won't fix ur problem

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As you still have faces intersecting in the same spot

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There just isn't a case where this should happen

sand widget
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but i can fix that with probuild

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not?

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probuilder*

quaint quail
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Yeah proper asset reaction is a bit more complex than "stacking some cubes", you're definitely better off watching a bunch of videos on single object modelling and manipulation

sand widget
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I have already pdf lined up about it

quaint quail
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This is 1 cube thats been extruded and bevelled all to shit, as you can see, the detail of each entrance and window is there, without having more than 1 object

sand widget
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anyway thank You very much about information and help, merry christmas :3

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I see

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soo learning blender

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it is