#help
1 messages · Page 1 of 1 (latest)
it looks like it's just skipping the rest
did you set up the other SO's correctly?
scriptable objects?
yeah it looks like I did
I just copied and pasted the first two
and changed things
Idk since you are doing things I've never done before, but how about debug logging everything to see if theres perhaps a logic error
The thing is, I've done that and it doesnt want to work
It knows which wave it's on, it knows when a wave is finished and it spawns a new enemy
What about debugging the wait for seconds?
yeah, you might've set it up right for the first 2 and then made something 0 idk
try maybe putting a yield return new WaitForSeconds(.5f); just before it to slow down the program idk
Does it mean its 0 or its missing something?
idk how SO's work 😅 , only that they hold data
i know we arent supposed to but if you'd like to go in a call i could show you
Its late at night for me so I can't
So it looks like the SpawnAllEnemiesInWave only happens once