#Number of sentences
1 messages · Page 1 of 1 (latest)
Number of sentences would be sentences.Length
and it won't work as an else if, it needs to be if (Input.GetKeyDown(KeyCode.Space) && page < sentences.Length)
or check inside the if to set the alpha to 0
if (Input.GetKeyDown(KeyCode.Space))
{
if (page < sentences.Length)
{
asa.alpha = 1;
dialogue.text = sentences[page];
page++;
}
else
{
asa.alpha = 0;
}
}