#Im gonna help this person

1 messages · Page 1 of 1 (latest)

bold lantern
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u

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hi

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send a vid

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hmm

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first, remove time.deltatime

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that is not good

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first, try moving your axe forwards

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uh... decrease fov

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hm...

fast estuary
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Unsure if it’s relevant but there’s lots of different fixes like physical cameras or focal views or something

bold lantern
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read it ig

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uhh

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lower your fov first

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yup

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it should work

fast estuary
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Are we sure it’s the camera or just the moving perspective of the axe?

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@feral wave what happens if you look at a straight line and move up and down

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So not just the axe?

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I said what about a straight line

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Does the line bend when you move up and down?

bold lantern
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wait..... the camera is attatched to the AXE?

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thats weird

fast estuary
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Why do you need the transform of the camera?

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In the axe controller

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@feral wave changing the fov doesn’t fix it right?

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I doubt it’ll work but you might be able to counter it idk

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Actually it probably won’t tbh

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It doesn’t seem like the script but idk

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The script doesn’t change the camera’s properties right? Like transform/scale? Or fov? Only rotation?

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Yeah it doesn’t

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What happens if you manually rotate the camera? Does the same effect happen

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If it does, then it’s a camera issue. If it doesn’t, then its a script issue for some reason

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So it’s the camera

bold lantern
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whats your fov rn

fast estuary
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Play around with the camera settings, ig. If none of them work, tick physical camera and mess around with it. You can mess with them in play mode, write down the settings you like, and then input them in scene mode

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You can, but if manually moving the camera also has the same effect, it’s not a script issue

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No, but I don’t see how it could be a script issue if moving it manually recreates the same effect

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Really?

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So it’s a script issue then:/

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I’ve never made a first person game before so I have no idea, I can only guess

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Hmm

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I think you need to unchild the camera or the axe from the player

bold lantern
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how about making a seperate cam that renders the axe?

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try that

fast estuary
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On the bright side, the camera is no longer distorting

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Well fix your script. It’s way easier to fix movement than some weird camera distortion

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Well look at how you made horizontal movement, debug it, and fix it when you find out what’s wrong

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Well all of this is too advanced for me anyways. I’m only good at problem solving

bold lantern
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hmm

fast estuary
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Well for some reason your movement only worked with the objects childed so start from there

bold lantern
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maybe... try this: https://www.youtube.com/watch?v=wH4IyFXrWQw (ik its a terrible advice)

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▶ Play video
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seperate cam might work

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??????

fast estuary
bold lantern
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check your rigidbody

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YOU FREEZED Y ROTATION

fast estuary
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If anything, it’s worth it since camera distortion is way harder to fix than horizontal movement

bold lantern
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:|

fast estuary
bold lantern
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unfreeze it

fast estuary
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It just doesn’t move naturally

bold lantern
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hm

fast estuary
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I could be wrong about that

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Just reprogram your movement

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Probably just the horizontal bit

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And the issue is?


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Well fix it

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Stop making excuses for not fixing it

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“It used to work so I won’t bother fixing it”

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Well reprogram it

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You have most of the pieces done

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Save them

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Start from scratch, and reuse snippets if you think you can make it work. Reprogram things that you aren’t sure will work

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Start with rotating the body

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Horizontally

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Then reuse movement

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Dunno what to tell you :/