IEnumerator SpawnWall()
{
randomn = Random.Range(0, 2);
GameObject obs = Instantiate(Obstacles[randomn], new Vector3(0.5f, 0.5f, zPos), Quaternion.identity);
Vector3 move = new Vector3(0, 0, 1) * speed * Time.deltaTime;
//obs.transform.Translate(move);
//obs.transform.Translate(Vector3.forward * Time.deltaTime);
obs.transform.position += move;
yield return new WaitForSeconds(2);
creatingWall = false;
}```
Im trying to make a instanced prefab game object to move a direction after spawning it but cant seem to nail down the command