#Rotation lock
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You want the ball to rotate, while keeping the explosion pos static, relative to ball's position
So as long as you only rotate ball, but move Player you're good
Ah
I think you could achieve that with obscure Quaternion calculations
But it seems, that like for me, quaternions are way too abstract
So if I did a roll-a-ball, how would I keep a child of an object static
That's the question
A first would be to lock the rotation of the explosion pos so it's always (0,0,0)
just add a rigidbody and lock the z rotation, and turn off gravity. you can set its collider to trigger so it dosnt hit anything. This is a solution I wrote for completely locking camera rotation without using a RigidBody. Just create this script and add it to your camera (or whatever you want to lock)