#Game architecture tips?
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For example, right now, i'm trying to do a tower defense game based on a grid system. So i made a grid system which hold a node for each position with parameters such as is walkable, buildable, type of terrain and so on
Then i made a "contextual menu" to be able to build onto the node if it's buildable. It also handles the transition of the menu and so on. Then, it should display different options based on the actual node, if it's built, upgrading the building taking different building paths, if the player has unlocked this or that building, if the player has ressources to build it and so on
and yeah, i just end up being kind of lost into all my code and it gets messy