#Laser pointer thingy

1 messages · Page 1 of 1 (latest)

autumn wind
mystic laurel
autumn wind
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so what's the problem with how the linerenderer is currently working?

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uh

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or how it will work once the jitter problem is fixed?

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it sounds like the only other thing that you would need to do is assign a material to the renderer

mystic laurel
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you mean like the problem comes frm the missing material?

autumn wind
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maybe?

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I'm not certain what the problem is besides the jitter.

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to me, it looks like the laser would work as intended once complete

mystic laurel
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Beside the jitter the billboardeffect is my other problem. Do you understand what I try to remove? I dont know if its possible at all, since the line renderer is 2D

autumn wind
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which is why I suggested making it geometry instead

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but that would make everything so much more complicated

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I would just finish the tutorial then go from there

mystic laurel
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But the jitter should be independent from it or? All tuts I saw made everything in the Normal update function

autumn wind
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If I had to guess, I would think that how you are moving the camera would be affecting how the line renderer looks in the game view

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the two tutorials you showed have fixed cameras

mystic laurel
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Thats what I also thought. Im using the first Person Controller

autumn wind
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At this point, I don't know what to do, besides trying to update the linerenderer in fixedupdate

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while keeping the calculations for its start/endpoint in update

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if that doesn't work, I have no idea what to do.

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And I'm getting hungry

mystic laurel
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Its getting late here, Thank you for your help, I gave me some input to try somd things