#help
1 messages · Page 1 of 1 (latest)
Alright
So I don't seem to understand this very well but it worked
I created new gameobject, positioned to zero
and it worked
Yeah trying to wrap my head around this
Whe raycasting you return a world position, this means the mesh is made in world space, if you the child the mesh to the player it will be offset by the player position making it incorrect again
So I was supposed to get the position in localspace?