#pilfit
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Pokadot = voronoi?
I tried stuff like multiplying, min / max 😄 brute force only results me in "static noise" results
Tried Twirl too
not sure exactly, the nodes are much more basic in unity then I am used too. but I think distorting the uv map with the voronoi noise might get the result you want.
Definetly, but I am not using the UV, i am using World Position
so no matter what shape my rocks, terrain or similar stone-based things are, and no matter what rotation or scale, "it works"
take the normalized uv you have there, add a voranoi and multiply the to together then plug that into your split. you might need to throw a power on the voranoi so you can adjust the str of it.
well its acting as your UV
the entire x,y,z ?